
POLARITY
You are a blade in an arena of two colours.
Flip and the arena changes its mind about you: posts of your colour shove you away, posts of the other pull you in. That is how you steer. Choose what to be and let the field throw you.
Ramming settles everything by speed. Hit a body of the other colour fast and it breaks. Hit one of your own, or arrive slow, and you're the one that dies.
Go blank for a heartbeat to slip a post that had you. Dash when the line is clear.
The rim burns. Herd an enemy into it and the fire does your killing for you. The dead leave coals. Gather enough and the whole floor ignites in your colour.
Three inks. No fourth colour anywhere, not in the art, not in the interface, not in a single blended pixel.
The leaderboard replays your run on the server before it believes you. Every score up there was actually played.
Made for Mini Jam 2018. Theme: Fire. Limitation: three colours
Fire does real work here. The arena's rim burns: shove a body into it and it dies there. Every kill drops a coal; bank enough and the arena ignites in your colour, doubling your score for a few seconds. Weapon, resource and clock at once.
Three colours, enforced. Ink, bone, ember. The art is posterised to those three inks at build time, anti-aliasing is off, and your polarity is one of them. The limitation runs all the way down into the mechanics.
Controls WASD move · Space flip · Shift blank · E dash · P pause
| Published | 6 days ago |
| Status | Released |
| Platforms | HTML5, Windows, Linux |
| Author | KaZede |
| Genre | Action |
| Tags | Arcade, Fast-Paced, leaderboard, Minimalist, Score Attack |
| Content | No generative AI was used |




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